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 A Guide to a Good Wrestling Show

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Let me know is this a good Guide
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No
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StevenHardy
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PostSubject: A Guide to a Good Wrestling Show   Fri Oct 03, 2008 4:00 am

Character:
In Latin America and English-speaking countries, most wrestlers (and other on-stage performers) portray character roles, sometimes with personalities wildly different from their own. These personalities are a gimmick intended to heighten interest in a wrestler without regard to athletic ability. Some can be unrealistic and cartoon-like, while others carry more verisimilitude. In lucha libre, many characters wear masks, adopting a secret identity akin to a super hero, a near-sacred tradition.

An individual wrestler may keep one persona for his entire career, or may change from time to time to better suit the demands of the audience or company. Sometimes a character is owned and trademarked by the company, forcing the wrestler to find a new one when he leaves, and sometimes a character is owned by the wrestler. Many wrestlers are strongly identified with their character, even responding to the name in public or between friends. A professional wrestling character's popularity can grow to the point that it makes appearances in other media (see Hulk Hogan, El Santo) or even give the performer enough visibility to enter politics (Antonio Inoki and Jesse Ventura, among others).

Typically, matches are staged between a protagonist (historically an audience favorite, known as a face, or "the good guy") and an antagonist (historically a villain with arrogance, a tendency to break rules, or other unlikable qualities, called a heel). In recent years, however, anti-heroes have also become prominent in professional wrestling. There is also a less common role of a "tweener", who is neither fully face nor fully heel yet able to play either role effectively.

At times a character may "turn", altering their face/heel alignment. This may be an abrupt, surprising event, or it may slowly build up over time. It almost always is accomplished with a markable change in behavior on the part of the character. Some turns become defining points in a wrestler's career, as was the case when Hulk Hogan turned heel after being a top face for over a decade. Others may have no noticeable effect on the character's status. If a character repeatedly switches between being a face and heel, this lessens the effect of such turns, and may result in apathy from the audience.

As with personas in general, a character's face or heel alignment may change with time, or remain constant over its lifetime.

Story:
While true exhibition matches are not uncommon, most matches tell a story analogous to a scene in a play or film, or an episode of a serial drama: The face will win (triumph) or lose (tragedy). Longer story arcs can result from multiple matches over the course of time. Since most promotions have a championship title, competition for the championship is a common impetus for stories. Also, anything from a character's own hair to his job with the promotion can be wagered in a match.

Some matches are designed to further a story of only one participant. It could be intended to portray him or her as a strong unstoppable force, a lucky underdog, a sore loser, or any other characterization. Sometimes non-wrestling vignettes are shown in order to enhance a character's image without the need for matches.

Other stories result from a natural rivalry between two or more characters. Outside of performance, these are referred to as feuds. A feud can exist between any number of participants and can last for a few days up to multiple decades. The feud between Ric Flair and Ricky Steamboat lasted from the late 70's into early 90's. The career-spanning history between characters Mike Awesome and Masato Tanaka is another example of a long-running feud.

In theory, the longer a feud is built up, the more audience interest (aka heat) will exist. The main event of a wrestling show is generally the one with the most heat behind it. Commonly, a heel will hold the upper hand over a face until a final showdown, heightening dramatic tension as the face's fans desire to see him win.

Since the advent of television, many other elements have been utilized to tell story within a professional wrestling setting: pre- and post-match interviews, "backstage" skits, positions of authority, division rankings (typically the #1-contendership spot), contracts, lotteries, and even news stories on promotion websites.

Also, anything that can be used as an element of drama can exist in professional wrestling stories: romantic relationships (including love triangles and marriage), racism, classism, nepotism, favoritism, family bonds, personal histories, grudges, theft, cheating, assault, betrayal, bribery, seduction, stalking, confidence tricks, extortion, blackmail, substance abuse, self-doubt, self-sacrifice; even kidnapping, paedophilia, sexual fetishism, misogyny, rape and death have been portrayed in wrestling. Some promotions have included supernatural elements such as magic, curses, the undead and satanic imagery.

Commentators have become important in communicating the relevance of the characters' actions to the story at hand, filling in past details and pointing out subtle actions that may otherwise go unnoticed.

Championship titles:
Professional wrestling mimics the structure of title match combat sports. Participants compete for a championship title, and must defend it after winning it. These titles are represented physically by a belt that can be worn by the champion. In the case of team wrestling, there is a belt for each member of the team.

Almost all professional wrestling promotions have one major title, and some have more. Titles are designated by divisions of weight, height, gender, wrestling style and other qualifications.

Typically, each promotion only recognizes the 'legitimacy' of their own titles, although cross-promotion does happen. Also, when one promotion absorbs or purchases another, the titles from the defunct promotion may continue to be defended in the new promotion.

Behind the scenes, the decision makers in a company will decide to give a title to the most accomplished performer, or the one with the most popular or exciting character. Lesser titles may also be awarded to those performers who show potential, thus allowing them greater exposure to the audience. Sometimes, though, a title will be given to a performer out of necessity, nepotism, politics, a desire for controversy, or other unmerited circumstance. A combination of a championship's lineage, the caliber of performers as champion, and the frequency and manner of title changes, dictates the audience's perception of the title's quality, significance and reputation.

A wrestler's championship accomplishments can be central to their career, becoming a measure of their performance ability and drawing power. The most decorated wrestlers tend to be revered as legends. American wrestler Ric Flair has had multiple world title reigns spanning over three decades. Japanese wrestler Último Dragón once held and defended a record 10 titles simultaneously.

Ring entrance:
While the wrestling matches themselves are the primary focus of professional wrestling, a key dramatic element of the business can be entrances of the wrestlers to the arena and ring. It is typical for a wrestler to get their biggest crowd reaction (or 'pop') for their ring entrance, rather than for anything they do in the wrestling match itself.

All notable wrestlers now enter the ring accompanied by music, and regularly add other elements to their entrance. The music played during the ring entrance will usually mirror the wrestler's personality. Many wrestlers, particularly in America, have music and lyrics especially written for their ring entrance. While invented long before, the practice of including music with the entrance gained rapid popularity during the 1980s, largely as a result of the huge success of Hulk Hogan and the WWF, and their Rock 'n' Wrestling Connection.
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Sic Ric
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PostSubject: Re: A Guide to a Good Wrestling Show   Fri Oct 03, 2008 9:05 am

all this stuff is so basic and has nothing to do with the actual wrestling... thats the most important part

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StevenHardy
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PostSubject: Re: A Guide to a Good Wrestling Show   Fri Oct 03, 2008 3:12 pm

Sic Ric wrote:
all this stuff is so basic and has nothing to do with the actual wrestling... thats the most important part

sorry man im just trying to help him out i know its basic stuff. this isnt a Guide to a wrestling match its a Guide to a wrestling show
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